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	<title>BilLOGs &#187; Games &amp; The Interactive Arts</title>
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	<link>http://billogs.net</link>
	<description>The Blog of Christopher Billows</description>
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		<title>Monkey Poo for iPhone and iPad Released</title>
		<link>http://billogs.net/monkey-poo-for-iphone-and-ipad-released</link>
		<comments>http://billogs.net/monkey-poo-for-iphone-and-ipad-released#comments</comments>
		<pubDate>Mon, 13 Dec 2010 20:15:53 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=1181</guid>
		<description><![CDATA[Complex Games, the developers I work with has had an interesting December. They won a Canadian New Media Award for a game called One Ocean which is basically a Serious Game. Then they release a new iPhone/iPad game that is about throwing monkey poo (and no pun intended with using release and poo in the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>How To Evaluate Computer &amp; Video Games As Art</title>
		<link>http://billogs.net/how-to-evaluate-computer-video-games-as-art</link>
		<comments>http://billogs.net/how-to-evaluate-computer-video-games-as-art#comments</comments>
		<pubDate>Mon, 04 Oct 2010 20:00:23 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Movies & The Visual Arts]]></category>
		<category><![CDATA[Music & The Sound Arts]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=999</guid>
		<description><![CDATA[In response to a couple of blog posts, Growing Up Games and Games vs Art, I feel compelled to respond with my own perspective about how to evaluate Computer Games as Art. Computer Games is a medium that is criticized for being immature and adolescent. Games are seen as being full of violence, escapism, and [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Pirates And Their Sense of Entitlement</title>
		<link>http://billogs.net/pirates-and-their-sense-of-entitlement</link>
		<comments>http://billogs.net/pirates-and-their-sense-of-entitlement#comments</comments>
		<pubDate>Thu, 16 Sep 2010 20:00:18 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Links & The Internet Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
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		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=1070</guid>
		<description><![CDATA[It is truly stunning. Software developers are releasing games and applications on the iPhone platform for $0.99 and despite the low price their games are still pirated. Developers are finding evidence that 90% of their games are being played without being paid for. The same thing appears to be happening in the music, movie, and [...]]]></description>
		<wfw:commentRss>http://billogs.net/pirates-and-their-sense-of-entitlement/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Book Review: The Origin of Brands (and the Games Industry) by Al &amp; Laurie Ries</title>
		<link>http://billogs.net/book-review-the-origin-of-brands</link>
		<comments>http://billogs.net/book-review-the-origin-of-brands#comments</comments>
		<pubDate>Sun, 21 Feb 2010 14:30:19 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=910</guid>
		<description><![CDATA[Origin of Brands: Discover the Natural Laws of Product Innovation and Business Survival was written for all businesses, but I have tailored my review for game developers since this is where a bunch of my investment money is currently tied up. The Origin of Brands by Al &#38; Laurie Ries is a contrarian argument against [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cyber Circuit for iPhone Announced</title>
		<link>http://billogs.net/cyber-circuit-for-iphone-announced</link>
		<comments>http://billogs.net/cyber-circuit-for-iphone-announced#comments</comments>
		<pubDate>Mon, 28 Dec 2009 08:00:35 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Geeked]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=866</guid>
		<description><![CDATA[Complex Games, the developers I have worked with since 2004 has launched their second iPhone game. The game does a complete 180 degree turn in terms of gameplay, replacing skipping stones with molten laser beams. The game is pretty hardcore and quite challenging which is completely opposite of the leisurely pace of the first game. [...]]]></description>
		<wfw:commentRss>http://billogs.net/cyber-circuit-for-iphone-announced/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Skipping Stones for iPhone Announced</title>
		<link>http://billogs.net/skipping-stones-for-iphone-announced</link>
		<comments>http://billogs.net/skipping-stones-for-iphone-announced#comments</comments>
		<pubDate>Wed, 09 Dec 2009 20:45:05 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Geeked]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=810</guid>
		<description><![CDATA[My company Promaginy have been working with Winnipeg game development company, Complex Games, since 2004 to bring to market some outstanding games. I am pleased to announce that their first game is going to be released shortly for the Apple iPhone and iPod Touch. The game is called Skipping Stones and more information can be [...]]]></description>
		<wfw:commentRss>http://billogs.net/skipping-stones-for-iphone-announced/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Components of Talent</title>
		<link>http://billogs.net/the-components-of-talent</link>
		<comments>http://billogs.net/the-components-of-talent#comments</comments>
		<pubDate>Thu, 09 Jul 2009 19:15:52 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Movies & The Visual Arts]]></category>
		<category><![CDATA[Music & The Sound Arts]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=511</guid>
		<description><![CDATA[I had a discussion with a friend about musical talent. We both love music and discussed why we never ended up playing it. We arrived at different conclusions about why this happened. For me, I remember making a conscious decision when I was about 17 years old to give up on playing music. I loved [...]]]></description>
		<wfw:commentRss>http://billogs.net/the-components-of-talent/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ecology of Art</title>
		<link>http://billogs.net/the-ecology-of-art</link>
		<comments>http://billogs.net/the-ecology-of-art#comments</comments>
		<pubDate>Mon, 25 May 2009 18:45:54 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Movies & The Visual Arts]]></category>
		<category><![CDATA[Music & The Sound Arts]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=459</guid>
		<description><![CDATA[Does Art have to be controversial to be real Art? When does Art slip into Performance and Entertainment? When does Criticism become irrelevant? The purpose of these questions is to tease out answers that hopefully will lead to a better understanding of Art. As long as there has been Artists there have been Critics. But [...]]]></description>
		<wfw:commentRss>http://billogs.net/the-ecology-of-art/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Imagination is the New Human Frontier</title>
		<link>http://billogs.net/imagination-is-the-new-human-frontier</link>
		<comments>http://billogs.net/imagination-is-the-new-human-frontier#comments</comments>
		<pubDate>Thu, 05 Feb 2009 20:00:13 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Links & The Internet Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Movies & The Visual Arts]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=250</guid>
		<description><![CDATA[I stumbled on this old article Why Sci-Fi is the Last Bastillion of Philosophical Writing from Wired (yeah, I am a slow reader). It summarizes my own conviction that works of Science Fiction (and I would add Fantasy) are the forefront of philosophical thinking. After all, how best to demonstrate what are possible realities than [...]]]></description>
		<wfw:commentRss>http://billogs.net/imagination-is-the-new-human-frontier/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ultima Storyline FAQ</title>
		<link>http://billogs.net/ultima-storyline-faq</link>
		<comments>http://billogs.net/ultima-storyline-faq#comments</comments>
		<pubDate>Sat, 17 Jan 2009 09:30:30 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Geeked]]></category>

		<guid isPermaLink="false">http://www.billogs.net/?p=207</guid>
		<description><![CDATA[I have decided to resurrect an old document for the sake of posterity. It is the Ultima Storyline FAQ, which is an old computer game series that ran in at least thirteen installments, helped launch the CRPG niche, and was the basis of the first Mass Multiplayer Online Game, Ultima Online which is currently running. [...]]]></description>
		<wfw:commentRss>http://billogs.net/ultima-storyline-faq/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Game of Monopoly: A Lesson in Boring Game Design</title>
		<link>http://billogs.net/the-game-of-monopoly-a-lesson-in-boring-game-design</link>
		<comments>http://billogs.net/the-game-of-monopoly-a-lesson-in-boring-game-design#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:51:23 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/the-game-of-monopoly-a-lesson-in-boring-game-design/</guid>
		<description><![CDATA[I personally don&#8217;t understand why Monopoly is liked as much as it is. Its immense popularity is demonstrated by estimates that over 750 million people have played the game. That is sad to me because while the game idea is intriguing (acquiring properties and become a business monopoly), the implementation is boring. Two of the [...]]]></description>
		<wfw:commentRss>http://billogs.net/the-game-of-monopoly-a-lesson-in-boring-game-design/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PC Games: The Farm League of Video Gaming Development</title>
		<link>http://billogs.net/pc-games-the-farm-league-of-video-gaming-development</link>
		<comments>http://billogs.net/pc-games-the-farm-league-of-video-gaming-development#comments</comments>
		<pubDate>Tue, 03 Jun 2008 22:32:47 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games & The Interactive Arts]]></category>

		<guid isPermaLink="false">http://www.billogs.net/pc-games-the-farm-league-of-video-gaming-development/</guid>
		<description><![CDATA[Just saw an interesting article on USA Today about how Sid Meier is introducing Civilization to the Playstation 3, X-Box 360, and Nintendo DS consoles. No big news really, since strategy games have been ported to the consoles for years. The Nintendo Entertainment System had some great strategy games that were on the PC like [...]]]></description>
		<wfw:commentRss>http://billogs.net/pc-games-the-farm-league-of-video-gaming-development/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Breaking Copyright Law: The Case for Abandonware</title>
		<link>http://billogs.net/breaking-copyright-law-the-case-for-abandonware</link>
		<comments>http://billogs.net/breaking-copyright-law-the-case-for-abandonware#comments</comments>
		<pubDate>Mon, 24 Mar 2008 22:27:11 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.billogs.net/breaking-copyright-law-the-case-for-abandonware/</guid>
		<description><![CDATA[Abandonware is the distribution of computer games and other software that is no longer sold or supported, or whose ownership may be unclear for various reasons (company closed or merged). In the beginning of the World Wide Web, there was a debate that considered Abandonware the same as piracy. In my opinion, Abandonware is a [...]]]></description>
		<wfw:commentRss>http://billogs.net/breaking-copyright-law-the-case-for-abandonware/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Folly of Some Fiction</title>
		<link>http://billogs.net/the-folly-of-some-fiction</link>
		<comments>http://billogs.net/the-folly-of-some-fiction#comments</comments>
		<pubDate>Mon, 03 Mar 2008 19:04:41 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Literature & The Written Arts]]></category>
		<category><![CDATA[Movies & The Visual Arts]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://www.billogs.net/the-folly-of-some-fiction/</guid>
		<description><![CDATA[Being an avid fan of fiction in its fantasy and futuristic forms as found in books, movies, and games, I have found lots of fiction which is generic and formulaic. Its a problem because I find myself buying products because of its imagery and presentation and not because of its quality. I have spent lots [...]]]></description>
		<wfw:commentRss>http://billogs.net/the-folly-of-some-fiction/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>From Space War! to Spore</title>
		<link>http://billogs.net/from-space-war-to-spore</link>
		<comments>http://billogs.net/from-space-war-to-spore#comments</comments>
		<pubDate>Sat, 01 Mar 2008 20:25:50 +0000</pubDate>
		<dc:creator>Christopher Billows</dc:creator>
				<category><![CDATA[Games & The Interactive Arts]]></category>
		<category><![CDATA[Geeked]]></category>

		<guid isPermaLink="false">http://www.billogs.net/from-space-war-to-spore/</guid>
		<description><![CDATA[One of my favorite pastimes is computer &#38; video gaming. I have been an avid gamer since 1977. I vividly remember getting my first home Pong system and soon after getting the Atari VCS. I also frequented the local arcade and eventually came to enjoy the more complex and strategic games found on computers. The [...]]]></description>
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